King of Dragon Pass | |
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Developer(s) | A Sharp HeroCraft (Mobile version) |
Publisher(s) | A Sharp |
Producer(s) | David Dunham |
Designer(s) | David Dunham Greg Stafford Robin D. Laws |
Platform(s) | Windows, Mac OS, iOS, Android, Windows Phone |
Release | October 1999 (PC, Mac) September 2011 (iOS) August 2012 (GOG.com) August 2014 (Android) September 2014 (Windows Phone) |
Genre(s) | Turn-based strategy, role-playing |
Mode(s) | Single-player |
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King of Dragon Pass is a 1999 strategysimulationfantasyvideo game published by A Sharp. Set in the fictional world of Glorantha, the player controls the fate of a barbarian clan settling in the dangerous frontier region of Dragon Pass.
Originally released for PC, the game was a commercial failure[1] but became a cult classic.[2][3] It was ported for iOS in 2011, and was later released for Android and re-released for PCs. The iOS versions were much more commercially successful than the original PC release, leading to a spiritual successor, Six Ages: Ride Like The Wind, being released in 2018.
Plot[edit]
The player controls a clan of Orlanthi (worshipers of the Storm God Orlanth) across several generations. Orlanthi clans bear some similarities to the Iron AgeNordic peoples, such as lawspeakers, fyrds, the worship of a thunder god and a reliance on raiding, as well as Bronze Age Celtic and Italic peoples aesthetically, with the appearance of many of the tribesmen reflecting these origins.
Nuance this week announced that it is discontinuing Dragon Professional Individual for Mac, effective two days ago on Monday, October 22, 2018. The software is no longer available for purchase. Warcraft: Orcs & Humans is a real-time strategy game (RTS). The player takes the role of either the Human inhabitants of Azeroth, or the invading Orcs. In the single player campaign mode the player works through a series of missions, the objective of which varies, but usually involves building a small town, harvesting resources, building an army and then leading it to victory.
At the beginning of the game the clan has fled its home of Heortland after a foreign magician known as Belintar or 'the Pharaoh' usurps the throne. Along with dozens of other Orlanthi clans, the clan seeks to build a new home in Dragon Pass, a previously populated area left deserted after the Dragonkill War hundreds of years ago. With the Orlanthi clans variously feuding, allying, trading with and raiding each other, and a host of inhuman presences such as elves, dwarves and trolls, Dragon Pass is a free but dangerous frontier society compared to the tyrannical rule of the Pharaoh in Heortland. To the west, a persistent danger is the 'Horse-Spawn,' a society of nomadic mounted warriors.
As time passes by the clans form into 'tribes,' loose confederations of half a dozen clans. A prophet visits the player's clan to inform them of a great destiny. The player must guide the clan through seven heroquests (ritual re-enactments of feats of the gods) and successfully manage a number of events, including co-operating with other clans to build a town and making peace with the Horse-Spawn by marrying their queen (or, if the player's chieftain is female, their king). If the player is successful, the clan's chieftain unites the Orlanthi tribes and the Horse-Spawn into a kingdom, becoming King of Dragon Pass.
Gameplay[edit]
The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life, such as trading, warfare, agriculture and diplomacy. The player can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds,[4] ranging from mundane law disputes to spiritual or demonic incursions. They are often influenced by previous decisions and outcomes. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments.
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To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals - a lack of food might be solvable by clearing more farmland, but when the forest responds by sending a talking fox to urge leaving the trees alone, a wrong choice could bring the clan hunters to war with their environment. Likewise, should a member of the clan act in a selfish and foolish manner, action needs to be taken to stabilize and defuse the situation, if necessary.
King of Dragon Pass contains no animation, instead depicting people and events with hand-drawn artwork. The game has elements of strategy, construction and management simulation, and role-playing video games.
Production and release[edit]
King of Dragon Pass was conceived and developed by David Dunham, using his friend Greg Stafford's setting of Glorantha. At peak development, the A Sharp production team consisted of only 12 people. The game cost $500,000 to make but only sold 8,000 boxed copies, rendering it a commercial failure.[1] It sold disproportionately well in Finland thanks to a glowing review in Pelit.[5]
King of Dragon Pass had initially been conceived for the Apple Newton. Following Apple's announcement of the iPhone in 2007, Dunham was drawn back to the potential of the game for a handheld platform,[1] and an updated version of the game was released for iOS on September 8, 2011.[6] This version was updated to be a universal iOS app for compatibility with the iPad on September 6, 2012.[7] The original Windows version was re-released by GOG.com on August 28, 2012.[8]
David Dunham announced in March 2013 that the iOS version had sold 30,000 copies.[9]
HeroCraftported the iOS version to Android and released it on August 12, 2014.[10] A Windows Phone version, also by HeroCraft, was released a month later on September 23.[11] A new PC version based on the Android version was released July 29, 2015; it runs on Windows or Mac OS X.[12]
Sequel[edit]
A spiritual successor, Six Ages: Ride Like The Wind, was announced in 2014, released for iOS on June 28, 2018, and PC and Mac in 2019.[13][14]
Reception[edit]
Aggregator | Score |
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Metacritic | iOS: 90/100[15] |
Publication | Score |
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TouchArcade | iOS: [16] |
The game's hand painted watercolor artwork won the Best Visual Art prize in the 2000 Independent Games Festival.[17][circular reference]Rock, Paper, Shotgun described the game in retrospective in 2017 as 'a management game, yes, but at its heart is an ongoing RPG chronicle.'[18] In 2016, the game placed 5th on Rock Paper Shotgun's The 50 best strategy games on PC list.[19] Reviewing the iPhone version at TouchArcade, Eli Hodapp described it as 'one of the most in-depth and strategic gameplay experiences I've had so far on my iPhone,' describing the game as a conglomeration of Civilization and Choose Your Own Adventure.[16]
References[edit]
- ^ abcPurchese, Robert (12 April 2013). 'The story of King of Dragon Pass: Do you remember Demolition Man?'. Eurogamer. Gamer Network. Retrieved 12 April 2013.CS1 maint: discouraged parameter (link)
- ^Turnbull, Zach (August 12, 2015). 'A prince or pauper? King of Dragon pass review'. Gone With The Win. Retrieved June 22, 2018.
- ^'King of Dragon Pass Comes to iOS'. No High Scores. September 9, 2011. Retrieved June 22, 2018.
- ^Dunham, David (2012-09-02). 'King of Dragon Pass: How Many Scenes?'. King of Dragon Pass. Retrieved 2018-06-09.
- ^Dunham, David (2011-11-04). 'Finland'. King of Dragon Pass. Retrieved 2018-06-26.
- ^'King of Dragon Pass for iOS'. a-sharp.com. Retrieved 2018-06-09.
- ^Dunham, David (2012-09-04). 'King of Dragon Pass: King of Dragon Pass Grows Up'. King of Dragon Pass. Retrieved 2018-06-09.
- ^Dunham, David (2012-08-28). 'King of Dragon Pass: Download King of Dragon Pass'. King of Dragon Pass. Retrieved 2018-06-09.
- ^Dunham, David (18 March 2013). '30K Sale(s)'. Blogspot. Retrieved 19 March 2013.CS1 maint: discouraged parameter (link)
- ^King of Dragon Pass [@KingDragonPass] (11 August 2014). 'The unique storytelling game King of Dragon Pass is now available for Android!' (Tweet) – via Twitter.
- ^HeroCraft Games [@HeroCraft] (23 September 2014). 'King of Dragon Pass now on Windows Phone 8! WP8 Amazon Google Play' (Tweet) – via Twitter.
- ^HeroCraft Games [@HeroCraft] (29 July 2015). 'Legendary King of Dragon Pass is now available on @steam_games! And it is awesome! Steam: #HeroCraft #KoDP' (Tweet) – via Twitter.
- ^'Six Ages'. sixages.com. Retrieved 2018-06-09.
- ^A Sharp, LLC (2018-06-08), Six Ages Release Trailer, retrieved 2018-06-09CS1 maint: discouraged parameter (link)
- ^'King of Dragon Pass for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 24 December 2018.CS1 maint: discouraged parameter (link)
- ^ abHodapp, Eli (8 September 2011). ''King of Dragon Pass' Review – 'Thus ends our sorry tale, the tale of clan Fart.''. TouchArcade. Retrieved 22 June 2018.CS1 maint: discouraged parameter (link)
- ^IGF Competition award history
- ^Have You Played… King of Dragon Pass? by Brendan Caldwell on RPS (February 21st, 2017)
- ^'The 50 best strategy games on PC'. Rock, Paper, Shotgun. 18 November 2016. Retrieved 12 August 2017.CS1 maint: discouraged parameter (link)
External links[edit]
- King of Dragon Pass at HeroCraft
- King of Dragon Pass at MobyGames
- King of Dragon Pass at Metacritic
- King of Dragon Pass at Apple's App Store
A seemingly insignificant product cancellation is having a far-reaching impact on a particular community of Mac users.
Reg reader (and contributor) Colin Hughes wrote in to inform us about how Developer Nuance's decision to drop the OS X port of its Dragon Professional for Mac has left some customers with disabilities out in the cold.
A very important niche
Pitched as a productivity tool, Nuance's Dragon software is aimed at everyone from journalists and home users to medical professionals as a way to accurately transcribe spoken words into printed text.
For some users, however, the software is much more than a convenience. Hughes explains that, for him and others whose conditions leave them unable to type with a keyboard, voice dictation software is a line to the outside world.
C.u.b.e slide mac os. 'I became wholly reliant on voice dictation software for corresponding, whether it is writing a business letter to the bank, a blog post, or a short text to friends and family,' he explains. Cliff hanger (itch) mac os.
'I do not have a plan B for writing anything.'
That is why, when Nuance announced recently that it was cutting support for the Mac version of Dragon Professional for Mac, it left some users in a tough spot.
While the software will continue to function, there will be no future updates or support, meaning Colin and others who have come to depend on Dragon for everyday activities will have to find another way to get things done.
'I have followers on Twitter who are in employment and run businesses and they say this news will hit their productivity hard,' Hughes explains.
'Blind people, people with dyslexia are also likely to be affected adversely along with severely physically disabled people like myself.'
El Reg contacted Nuance for comment on the matter, but a spokesperson had only the PR boilerplate to offer.
'Nuance is constantly evaluating its product portfolio to see how we can best meet the needs of our customers and business. After much consideration, we have made the difficult decision to discontinue the Dragon Professional Individual for Mac line-up,' the statement reads.
'Customers may still receive telephone support for up to 90 days from date of activating the software in North America and up to 180 days from date of software activation in Europe, the Middle East, Africa and the Asia-Pacific regions. Customers' statutory rights are not affected.'
In other words, the clock is ticking for anyone who relies on Dragon for Mac to either find a new app or migrate to Windows. Which leads us to the next part of the story.
Other options don't really stack up
It would be one thing if the other options for Mac users could match Nuance's now-discontinued offering. Unfortunately, Hughes tells us, there isn't anything close to Dragon at the moment.
'Apple's own voice dictation app.(found in accessibility) is inferior because it doesn't learn from your mistakes, it can't cope with work jargon, foreign names, you can't train it to recognize words so it doesn't repeat the same recognition mistake, you can't add to its vocabulary,' said Hughes.
'So if there is an error in recognition when dictating people like me can't take to the keyboard and simply carry on. So Apple's own offering is far inferior to Dragon for Mac and is not at all productive for me to use.'
That leaves users with the unenviable choice of either making do with an inferior product or dropping their Macs in favor of Windows, where Nuance still supports Dragon Professional.
'I am a Mac user, I am steeped in the Mac ecosystem with MacBook Pro, iPhone, and Watch with all that seamless integration between devices,' Hughes said.
'It is not a simple decision to switch to a Windows machine and get Dragon for Windows.'
Apple to blame as well
It is no secret that Apple does not play well with others and the strict limits it places with its APIs have prevented developers from making full use of hardware the way they can on other platforms. Many an Android developer, for example, has had to cut features from the iOS version of their app due to Apple simply not granting access to specific components.
Look ma, no hands! The machines are speaking our language
READ MORENuance, it seems, ran into some of the same problems when it made Dragon for Mac.
Back in a 2016 user group presentation, Nuance R&D program manager Jeff Leiman noted how Apple's API restrictions left Nuance unable to implement some of the features it was able to offer for the Windows version.
While wanting to keep control of what happens on their platform is perfectly understandable, Hughes argues that Apple should also take it upon themselves to pick up where Nuance left off and develop a better set of access and dictation tools for disabled users.
Hughes says that, eventually, he does believe someone, be it Apple or Google, will step up and offer better voice controls and dictation. Unfortunately, in the meantime he and other users are tied to the business decisions of the few companies, such as Nuance, who offer a usable product.
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Perhaps most frustrating is that the technology to do voice control properly is already here. Apple and others have made a point of working it into their hardware demos, but the involvement ends there, and when it can't be used to showcase a new product, speech recognition seems to get tossed aside.
'For some strange reason Apple keeps pitching voice control in terms of gimmicky things like ordering your coffee from Starbucks while turning your thermostat down on your way out to work,' Hughes says.
'For people like me being able to control my Apple device by voice can make or break my day. Apple just doesn't seem to get that and it isn't listening.'
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Here's hoping they do, sooner than later. ®